Class Based Rpg Mod

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Class Based Rpg Mod 3,7/5 5801 reviews

Credits and distribution permission. Other user's assets Some assets in this file belong to other authors. I hope you enjoy this mod! If you do, please endorse it!

  1. Class Based Rpg Mod Terraria

Class Based Rpg Mod Terraria

Thank you! Latest Version Ver 2.4- Witchhunter now has Conjuration as a Major Skill instead of Restoration. This brings it in line with skill distribution in both Morrowind and Oblivion.- Acrobatics Secondary Skill now has 15% increased Stamina Regeneration in addition to falling damage reduction.- Athletics Secondary Skill now has 15% increased Stamina Regeneration, and movement speed bonus has been reduced to 15% (from 25%).- Cleaned up.esp and fixed typos and tooltip errors. All Elder Scrolls games prior to Skyrim had character creation begin with selecting a class and choosing your character's birthsign. In Arena and Daggerfall there were 18 distinct and unique classes to choose from, and in Oblivion and Morrowind they increased that number to 21. Each with different major skills and advantages, and allowed the player to better conceptualize their character as well as provide a different starting experience for each new game played.Characters were also said to be born under a certain sign, and choosing a birthsign at character creation allowed you to customize your starting character even further.In Skyrim, this option was removed and all characters now start the same.

The interesting and unique classes that Bethesda had created and fleshed out across four different games have been removed, and now you must spend your first hours in the game wandering to align with a standing stone to get the starsign you want. This mod changes that. This mod is safe to use with current characters. If you load a savegame with a level 1 char it.will. bring up character selection, and run normally.

For any character level 2 or higher, the current character menu will appear and give the option to add a class's Secondary Skill and Class Ability, as well as a Birthsign.The mod should be fully compatible with:-Alternate Start mods, such as Live Another Life-Custom Race and racial ability adjustment mods, such as RaRe and Third Era AttributesThe mod is mostly compatible with:- SkyRe (Skyrim Redone). This mod is compatible with SkyRe (I use it myself) which merges Pickpocket and Lockpicking into 'Fingersmithing'). So, any Class which starts with Lockpicking as a Major Skill will instead have their Vampirism skill start at 25, and Fingersmithing will be determined by whether the class has Pickpocket as a Major Skill or not.Luckily, the latest version of SkyRe allows you to choose whether or not to include Vampirism perk tree, so you can disable it if you don’t want to use it. If you.do.

want to use SkyRe Vampirism, and your character has Lockpicking as a Major Skill, here is a simple workaround;Use these Console Command after starting the game:player.setAV lockpicking 15player.setAV pickpocket 25This will set your character's “Vampirism” to 15, and 'Fingersmithing' to 25, without leveling up your character all. Class Abilities and unaffected.The mod will likely not be compatible with:- Mods that alter the base skill points of the player. However, if Classic Classes is loaded AFTER the other mod in the mod order, CC will still work, but I can’t guarantee the other mod will continue to work correctly.If you find a conflict, please let me know and I will work to resolve it!

Class Selection will begin after you equip a weapon or spell for the first time.Each of the 21 Classic Classes are based on the classes available in Oblivion and Morrowind and are broken down into three specialties: Combat, Stealth and Magic.Major SkillsClassic Classes characters start with all skills at 5 pts (novice level). Each class has several Major Skills which start at 25 pts (apprentice level) before racial bonuses are applied. This represents your character’s profession or skills learned prior to the start of the game.Secondary SkillsSecondary skills are abilities that represent basic skills learned in previous training that cannot improve any further, nor do they contribute to your character’s overall experience level. There are five Secondary Skills:Hand to Hand +10 Unarmed Combat DamageAthletics Move 15% faster, Stamina regenerates 15% fasterAcrobatics Take 75% less falling damage, Stamina regenerates 15% fasterUnarmored Armor rating is 50 when not wearing armorMysticism Magicka regenerates 25% fasterClass AbilitiesEach Classic Class starts with a Class Ability that represents the training they received prior to arriving in Skyrim and gives them an edge over those who have had to teach themselves. In some cases, this is a bonus Novice-level perk. In others, this bonus is separate, but stacks with other similar bonuses from perks, etc.Starting SpellsCharacters that start with a Major Skill in one of the magical schools will start with one novice and one apprentice spell for that school.Default-style CharactersIf you wish to play Skyrim using the default character progression, no need to uninstall!

Simply select 'Adventurer' from the main menu and your character will have 15 pts in every skill (before racial bonuses are applied) as well as the default spell loadout. This allows you to player a default character but still choose a birthsign.Full class descriptions can be found under the aptly named “Class Descriptions” section of this document, as well as the in-game menus.Custom Class CreationTo choose a custom class, select “Custom Class” from the main menu. You will be provided the opportunity to choose 7 Major Skills, as well as a +20 bonus to either Health, Stamina or Magicka.

Class

Combat specialists focus on melee or ranged weaponry and use armor to protect themselves from harm.The combat classes are: Archer, Barbarian, Crusader, Knight, Rogue, Scout, and Warrior.Stealth specialists focus on avoiding detection and sneak attacks to give them the edge in combat.The stealth classes are: Acrobat, Agent, Assassin, Bard, Monk, Pilgrim and Thief.Magic specialists focus on the arcane arts and spellcasting, sometimes combined with martial skills, to achieve their goals.The magic classes are: Battlemage, Healer, Mage, Nightblade, Sorcerer, Spellsword and Witchhunter. After class selection, players are given the option of choosing which of the nineteen constellations their character was born under. As a Dragonborn, you can choose to come under the effect of the starsigns as they shone during the Third Era, or as they shine in the Fourth Era, or choose The Traveler to skip birthsign selection at character creation and continue with default play.Default PlayIf you wish to start with no birthsign, select the wandering star, The Traveler, and your character will start play with no starsign attuned - just as in default play.Fourth Era BirthsignsThe Fourth Era birthsigns share the same powers as Skyrim’s standing stones but are chosen at character creation. These powers can be exchanged at any time for another standing stone’s power at any of the stones in the game. A full description of each can be found on the Unofficial Elder Scrolls PagesEra BirthsignsThe Third Era Birthsigns are unique and based upon the birthsign abilities in Oblivion and Morrowind. These are chosen at character creation and remain with your character throughout play.

They cannot be changed once chosen. However, you can still come under the effects of a standing stone power by attuning yourself to the stone. Just like in Oblivion, birthsign and standing stone abilities DO stack!

The speed boost granted by the Third Era Steed birthsign saves to the character. If you uninstall the mod and want to remove the speed boost from that character, type this into the console: player.setav speedmult 100- If the menu does not appear when you first equip a weapon, it is likely your using an older version of the game. I am not sure why this is required, probably has to do with script processing, but please make sure your game is fully up-to-date if you are having this issue.- Please report any bugs and I will work to squash them!

NOW ON TECHNIC- TECHNIC IS THE ONLY OFFICIAL SUPPORTED PLATFORM!GET IT HERE:By default switch classes with P. You always spawn in the default map that I made with the aid of MCedit, Neo Heliopolis.

Obtain the 9 (now 12) Legendary weapons by first unlocking the 3 pendants.Also, check out the title logo. It pretty much says it all:- Introducing Dawn of The Renegade's Sequal, Dawn of the Crusader! What was the first one?Find it's wiki here:II. Cool, but what is this modpack?Dawn of the Crusader is a modpack assembled by Hydraheads (individual authors below, thank you for making such awesome mods!), and focuses on medieval and fantasy themes by adding rpg classes, teams/factions, and loads of character customization. You will find many dungeons never before seen, and many mods hardly given any attention.

The terrain generation is (almost) comparable to Hexxit, and is quite possibly the first modpack to include Magic Crusade, the central mod, and Battle Music mod.You will spawn in a dangerous world, loaded with monsters and fiends. Build your own blocky kingdom and survive waves of monsters and invasions!

Level up and gather the best resources to become a god!III. I so angy at u u ned permissions from all de authors!I do have them.see the bellow bullet.IV. Mod List/PermissionsNOTE: YOU DO NOT HAVE TO DOWNLOAD THESE INDIVIDUALLY!(Mod list changed a bit, see technic page)Yes, I have my permissions.

ModBased

If you need specific proof of any one just ask. Here is the mod list with all proper credits. Everlasting Tools - spacechase 02.

Wall Jump - NukeDuck3. SpaceCore - Spacechase04. Damage Indicators - rich10514145. Mine, Blade, and Battle Gear II - Mine and Blade Admin6. Battle Music - Mr.

Baubles - Azanor8. Botania - Vaskii9. Code Chicken Core - Chickenbones10. Coro Util - Corosus11. Dungeon Pack - Stuuupiiid12. Enchant Changer - A.K.13. Enchanting Plus - Frayjadono, mssodin28, GnRSlash, Qizzok, xkyouchouxGithub:14.

Extra Utilities - RW Tema15. Fix Vanilla - A.K.16. Fox Lib - Kihira17. Gilby's Voice Chat - Gilby18. Hats - iChun19.

Hostile Worlds - Corosus20. IChun Util - iChun21. Infernal Mobs - AtomicStryker22.

It Fell From The Sky - iChun23. Forge (Duh)24. Magic Crusade - Itoss7725. Mantle - mDiyo26. Crayfish's Furniture Mod - MrCrayfish27.

More Swords Mod - Darkhax28. Not Enough Items - Chickenbones29. Okutils - Mr. Particle Man - Corosus31. Player API - Divisor32. Shatter - iChun33.

Sync - iChun34. Tails - Kihira35. Tinker's Construct - mDiyo36.

The Mists of RioV - Sheenrox8237. Special Armor - pitman8738. Twilight Forest - Benimatic39.

Xerxes's Weapon Mod - GreatXerxes40. Zelda Sword Skills - CoolAliasV. I don't buy it.

What makes this pack so 'great'?Read the mod list, I guarantee there is at least 1 you have never heard of.VII. Ok, ok, but any pics?Yep!On the attachments.VIII. I like Times New Roman Font.XI. How to download/install?1. Download here:2.

Extract all of the contents to the.minecraft folder.3. Download the latest 1.7.10 Forge installer here:4.

Edit your profile to 'Forge 1.7.10'.5. Play it.(OR USE TECHNIC VERSION WHICH IS MORE UP TO DATE WITH MAJOR CHANGES IN MODS)X.

Have Fun!And seriously, try considering Magic Crusade or Mists of RioV as standalone mods, they are epic!By Default I have minimized lag in the options menu, allocate more ram if it persists by editing your profile and changing java arguments to -Xmx3 -Xms3 (If your computer has enough ram of course.)XI. Technic?Yep, soon. (TECHNIC IS NOW THE ONLY SUPPORTED VERSION).