Fire And Faith Morrowind
This is a changing guide. While complete, it is still very open to changes and new sections. Morrowind 2019: Thastus EditionThe, License and other info can be found in the rest of the repo. If you want to discuss this guide, we have a channel called #thastus. Table of Contents.Before we beginYou must have an official copy of the base game! Pirated/torrented copies will not work!
You need an official CD, the Steam version, or the GOG version. This isn't just hearsay, this is true of every Bethesda game Morrowind and forward.
All mod tools (LOOT/BOSS, Mod Organizer, Wyre Bash, MWSE/OBSE/SKSE, xEdit, etc) and even many mods themselves just don't work properly on unofficial copies of the game. The exact reasoning is fairly technical in explanation, but it's not an anti-piracy measure, it's just a fact of the game engine and how tools hook in. I'm not inherently anti-piracy, I actually think it has a lot of value for several reasons.
However, for the sake of this guide, if you don't have an official copy you can expect everything to break. You likely won't even be able to start the game properly. As a veteran player of the series, I offer exactly 0 help if you don't have an official copy.You should always read the mod page or glance through the readme of any mod we're downloading, so you'll at least be aware of what you're getting and what your options are. Mod are, above all else, personal preference. Knowledge is power!As well: While many of the mods here may be compatible with OpenMW, many are not.
Do not attempt to follow this guide with OpenMW! It is an amazing accomplishment by the community, but this guide is not attuned to it.All installation of mods (with minor exception, mainly for tools like MGE/MCP/Mlox) will be done with Mod Organizer 2, which has built-in support for Morrowind. This is highly recommended, as it allows you to very easily disable files/folders or mods, supports subfolders within mods, re-order mods or plugins and otherwise. It makes maintenance of a large mod list effortless, hence its heavy adoption in the Skyrim modding scene. (Do not substitute with NMM, Vortex or otherwise. It will break things.)However: is an excellent alternative. While a little less friendly at face value, it offers a similar ability to revert the game and mods to their base state upon revising your list.
It's a fantastically made tool, and we'll be installing it anyways for some of its feature set. (Note: You cannot use both to manage mods - either one or the other.
If you're following our MO2 steps, you'll only use Wrye to make multipatches asnd clean mods. Installing mods through Wrye will cause issues. Don't do it.)Note: When I say 'Disable' regarding a file, I'm referring to the 'HIDE' feature MO2 gives. If the guide says to 'Disable' a file or folder, that means 'HIDE' it. However, the original guide had a lot of 'DELETE' wording. I simply find/replaced that with 'DISABLE'. There are likely many instances where with using MO2 disabling like the original guide suggested is unnecessary - just let another mod take priority.
However, I have no way of knowing immediately which disables would be pointless, so I'm leaving them in for now.Note: Because we're using MO2, the order you install and enable mods is meaningless, only their order in the left pane and plugin order in the right matter. Just remember that.Warning: Do not enable 'Automatic Archive Invalidation' when using Mod Organizer 2 for Morrowind profile. This is needed for a bug introduced in Oblivion. However, if used in Morrowind it will break things like Distant Land generation. Regarding mods with archives:Mods with archives (.BSA files) need to be added into the Morrowind.ini file.
However, we have a tool to automate the process that can be found(Download down due to Fliggery site being broken)An example for handling it manually, using mytestmod, which has a file called neat.BSA. ArchivesArchive 0=Tribunal.bsaArchive 1=Bloodmoon.bsaArchive 2=neat.bsaNOTE: You must edit the Morrowind.ini inside your Mod Organizer profile that you're playing on for it to have any effect. Assuming you didn't rename it, it's under Morrowind/Mod Organizer 2/Profiles/Default/Morrowind.ini.(MO2 has a button to edit this INI directly as well) Bump mapped mods:A lot of links in this guide will have bump map versions available, especially once we hit the architecture section.
I don't know all the technical details of it, but bump mapping in Morrowind isn't quite like what you'd expect it to be. It's often very shiny looking, sometimes plastic-y, and it can make things look very bright depending on the reflection texture used. This is fine for metals and wet looking plants (it looks great on mushrooms, in my opinion), but can sometimes look a little weird on architecture. That means, if you ever have a choice between getting a bump map or no bump map version, the choice is 100% yours. If you do download a bump map version and decide you don't like it, you can get rid of the bumps by deleting the meshes that were included in the mod, and you can also disable the normal maps (usually they have nm or n at the end of their filename) if you want to save space. Great House FliggertyThis site hosts a few of the mods for this list. However, due to server migration problems, downloads are broken.
You can solve this by using the (internet archive) for any of the given downloads. I already have links to a few of the mods, but you should be able to get the others as well. MWSE - The Morrowind Script ExtenderMomentarily in this guide, we'll have you install MWSE.
Fire And Faith Morrowind Download
This book is a translated account of Nchunak's travels among the various colonies of the explaining the theories of.I made inquiry as to the state of enlightenment among the people he spoke for. He answered that with respect to the theories of Kagrenac, there was but one scholar near who could guide the people through the maze that leads to true misunderstanding.He informed me, however, that in Kherakah the precepts of Kagrenac were taught. He said that nothing pleased him more than to see the Dwemer of Kherakah, the most learned people in the world, studying Kagrenac's words and giving consideration to their place in the life to come, and where neither planar division nor the numeration of amnesia nor any other thing of utility was more valued than the understanding of the self and its relationship to.I was gracious enough to receive this as a high compliment, and, removing my helm, I thanked him and departed with an infinity of bows.