Halo Wars Best Leader

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Halo Wars Best Leader 4,2/5 7860 reviews

Awesome mod, really like all the work you put into it! I have a suggestion you might like or not. Is it possible to have Captain Cutter in the battlefield in a modified pelican that would be able to drop a group called idk Veterans of the Core or something like that? It would be a small platoon of 3-star marines with a tank. The pelican would also have a boost to its speed.

Also if Professor Anders could have a modified Gremlin with twin EMP lasers and also a forcefield. And maybe the ability to ram?

Also maybe a field commander for the Prophet. A dual wielding elite with a bit of white in their armor. You can only make a few and they can capture vehicles.+1 vote. I haven't been working on this mod specifically, but I have been working on a 'separate' mod that uses all the things added by this mod, but completely rebalances it. Basically I'm trying to make a mod that is a closer representation of the fps halo games, as well as making infantry units train as individual troops rather than squads. (I haven't really had a lot of time to dedicate to it the past few months, but I am still working on it.)As for the ideas you suggested: There are certain models, such as the elite honor guard and Arbiter, whose weapons are attached to the model and can't be removed. There isn't a way to use their swords separately from their models, so I can't make a regular elite use a sword.

By Grunt Spec Ops, I assume you mean a grunt that can use active camo. I have yet to figure out a way, if there is one, to use the active camo effect on any other units besides Arbiter and the honor guard.+2 votes.

I like Shipmaster even without the glitches. Displacing armies is a huge game changer, especially with a permanently cloaked unit like the Honor Guard. I frequently find the enemy's staging area and zap them into my own army/base and wipe them out before they can even attack.Teleport, Extraction, Mass Cloaking, Portals all lend to a quick attacking, quick changing play style. Your micro has to be in point (and sometimes mine isn't), so it's a little more exhausting. But I've gotta tell you, Shipmaster is fucking fun.

Placing 6 cloaked mines down in an area to Displace that God damn Marine army hasn't gotten old yet. I find that there are no 'Overpowered' leaders anymore.There are certainly underpowered leaders, specifically Isabel who has has some crappy active powers and her passives are pretty far down her line.Ones I prefer:Cutter - Faster infantry and the ability to hot drop troops makes his offense annoying to fight. Samsung blu ray remote codes. He will constantly bolster his army in the heat of battle, meaning it feels like an uphill battle to get him out of your base. Recent nerfs to things like the Cyclops have made him a bit less valuable, but he's still great.Kinsano - Currently my goto leader.

Leader

She is even more offensive than Cutter with most of her abilities increasing damage and still has the ability to hot drop units. Flame Warthogs make a good base destruction vehicle and if used right can keep the other teams economy down until you move on to some bigger units. Her biggest downside is her late game. Without moves like Close Air Support and Eradicate meaning she doesn't really have the option to stop big powerful armies unless they're infantry.Atriox - Probably my least favorite leader to fight. If you're picking him and now building Jump Pack Brutes in combination with Countermeasures, you're sleeping on his best ability. Create two groups and have them chain jumps to constantly keep the other army stunned, it even works on vehicles!.

Best Leader Halo Wars 2

Halo wars 2 leader ranking

You can do anything with Atriox. The reason Atriox is the best is he has the best leader powers, and they dont restrict him to any one play style. Tier 1 he has a power that makes making fire bases, upgrading fire bases, making turrets and upgrading them, and getting base upgrades from the war council all way cheaper. It makes him super good at expanding and defending those expands. Tier two he has a power that makes a circle of units have undying, making them survive for a while and continue fighting for a few seconds after they die. But tier 3 is where it gets REALLY good. Atriox's bulwark is no ordinary healing field, it makes all friendly units in the circle invunerable to damage for the first several seconds, which is especially good in multi.

At tier 3 (3 points in it) the circle becomes large enough to fit multiple armies in it. Several seconds of attacking your opponents without taking any damage wins so many battles because it lets you snowball the shit out of them. Some people think glassing beam is OP, or was before the nerf, but personally I think it's trash. But his tier 5 powers are amazing again. Eradication destroys everything that doesn't flee (but can't be used on super units).

If you can catch sieged units, a player not microing in that moment, or trap an army and use it you can win the game with a single well placed eradication, and it costs only 800 800. Or you can mostly annihilate a base with it, which is what I normally use it for. His other top tier power makes ALL friendly units on the field invulnerable for a few seconds, also even better in multi, but it's really expensive so eradication is better. Atriox's chosen is also arguably the best hero unit in the game.Cutter is good because fast infantry are great, ODST are great, his missile strike is good, and his air support is really good. I haven't played him much, though.Many people use jump pack brutes with Atriox, but I play multi with a cutter player, so I let him go infantry while I go chopper and then tech to air usually to counter their cyclops and snipers. In multi speed is so important so I would rather sacrifice a little power for speed, though I may try out brutes eventually.

Best Leader In The World

But I'm 22-0 in ranked multi matches so why fix what isn't broken?.